The author of the Spiel Times, interviewed one of the employees 4A Games. They talked about working conditions in the studio, the production of the game and, of course, about the exclusivity for the Epic Games Store, because this topic now excites gamers especially strongly.
The developer asked for anonymity, but the author of Spiel Times claims to receive all the necessary evidence: the interview was really taken from a person who is now working in 4A Games.
• 4A Games I rhino-bet.co.uk was surprised by the decision to transfer the PC version exclusively to Epic Games Store.
• The reaction of the studio employees was mixed: they are sure that Metro: Exodus will earn enough money, so they are more worried about the reputation. Like, gamers reproach 4A Games per step to which the studio has nothing to do with.
• The decision was made by the publishing house Deep Silver.
• 4A Games He believes that the disappointment of fans will not have a strong impact on sales (if at all).
• The developer refused to speak when 4A Games I learned about the deal with Epic. He only said that this happened "Strongly after E3 2018".
• The developer commented on the statement of the colleague: "I have not heard anything that we are going to abandon PC".
• Officially development Metro: Exodus Started in 2014, but the shooter went through the long stage of preliminary production when 4A Games I tried different options for the development of the game and improved the engine. “I can say that technologically Exodus Significantly ahead is Last Light", – says anonymous developer.
• author of the original series of books Dmitry Glukhovsky easily agrees to the changes necessary for the game. He never interfered with development and did not demand to remake pieces of script or gameplay. “When we are not sure of something, we ask him which option is more suitable for the universe. Just find a common language with him ", – says the developer.
• Budget Metro: Exodus never limited to, because all employees 4A Games approach business wisely and avoid unnecessary expenses. “The team is experienced, people understand business impression well, they do not need management. People motivate and regulate themselves ".
• 4A Games I was extremely rare with situations when you need to cut pieces of game due to technical or financial restrictions.
• The production of the game went as planned.
• According to anonymous developer, now in 4A Games Three veterans with several AAA games behind your back have one newcomer.
• 4A Games I am sure that Metro: Exodus Ready for release: “She is good as possible as possible. She does not need more time or money ".
• Working computers are equipped with the latest technology.
• The only thing that the developer does not like in the office is the lack of free space. Judging by him, the office 4A Games In Kyiv, closer than in Malta, and is generally inferior to typical IT acquisitions.
• Finding a new office is difficult: 4A Games a lot of electricity is required, most of the premises in the neighborhood cannot provide this.
• There are processing, but they are suitable for them like geek varatums: "Beer, pizza, all that". According to the developer, the "treasures" are difficult, but fun. They are compensated by additional leave: usually after processing the office is empty, because people rest before the next stage of production.
• leaders 4A Games go towards if anyone needs an unplanned weekend or vacation. The work schedule is flexible.
At the Resetera forum, the author of the interview also adds that Deep Silver Not introduced for 4A Games conditions for the number of copies sold. The publishing house sets such goals only for himself: "We create, they sell".